2 Days To Vegas Pc Iso Programs

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2 Days To Vegas Pc Iso  Programs

This article needs to be updated. Please update this article to reflect recent events or newly available information. (January 2015) 2 Days to Vegas Steel Monkeys Mode(s) 2 Days to Vegas is a third-person.

2 Days to Vegas is a third-person action. Steel Monkeys announced they would be using AGEIA PhysX SDK technology and NovodeX Physics software for their physics. 2 Days to Vegas (PC) overview and full product specs on CNET. 2 Days to Vegas (PC) overview and full product specs on CNET.

The game is set in several major cities across the and takes place during a 48-hour period. Mario And Sonic At The Olympic Games Iso Ball. 2 Days to Vegas is set to release for the,, and platforms. While the game has been in development for almost eleven years, there is no announced release date, and it is presumed that the game has been cancelled.

Contents • • • • • Plot [ ] 2 Days to Vegas is a third-person about a recently released named Vinny who must help his younger brother Tony, who is in trouble in Las Vegas. Over the course of 48 hours, players would journey across America, stopping at major cities on their way to Las Vegas. The confirmed locations included and. Development [ ] Development of the game began in 2003 at the now defunct studios of Steel Monkeys.

When Steel Monkeys in the shut down, the game moved production to the secondary Steel Monkeys studio established in,. On February 11, 2009, confirmation from Steel Monkeys that 2 Days to Vegas is still in development was received.

According to the official Steel Monkeys website, 2 Days to Vegas is still 'under construction' as of August 2015. However, on July 19, 2012, Steel Monkeys announced on their official website (and subsequently their official account) that the company had begun for an upcoming 'almost finished' title. As of July 2012, the only known title in development at the studio that has so far not been released is 2 Days to Vegas.

Interested beta-testers are encouraged to contact Steel Monkeys via the further information listed on their website. Graphics [ ] In August 2006, Steel Monkeys announced they would be using AGEIA PhysX SDK technology and NovodeX Physics software for their solution. They have also licensed SpeedTreeRT SDK of IDV Inc., which will help to create virtual plants in the. At the 2007 GDC, Steel Monkeys showed off new screenshots of the game which the Steel Monkeys's boss assured was real-time and not pre-rendered.

On January 22, 2008, PlayStation Universe hosted a two-day exclusive where they revealed twenty new screenshots and two new videos of 2 Days to Vegas. Steel Monkeys opted to purchase 2 Motion Capture systems for the MoCap within the game as opposed to outsourcing. Instead of the more common optical systems, Steel Monkeys chose an inertial system. The wireless capabilities along with the portability has allowed Steel Monkeys to use everyday surroundings as sets, instead of having to build sets within a confined optical stage. References [ ].